lum-skin-private

Name

lum-skin-private -- 

Synopsis



struct      LumSkinPrivate;

Description

Details

struct LumSkinPrivate

struct LumSkinPrivate {

	LumEngine * engine;
	LumSkinPixmap skin_pixmaps[SKIN_NONE];
	GdkColor textbg[6];
	GdkColor def_textbg[6];
	GdkColor textfg[6];
	GdkColor def_textfg[6];
	GdkColor * colors[SKIN_COLORID_LAST];
	GdkBitmap * def_mask;
	GdkBitmap * def_mask_shade;
	LumSkinPbutton * menubtn;
	LumSkinPbutton * minimize;
	LumSkinPbutton * shade;
	LumSkinPbutton * close;
	LumSkinPbutton * play;
	LumSkinPbutton * play_shade;
	LumSkinPbutton * pause;
	LumSkinPbutton * pause_shade;
	LumSkinPbutton * stop;
	LumSkinPbutton * stop_shade;
	LumSkinPbutton * rew;
	LumSkinPbutton * rew_shade;
	LumSkinPbutton * fwd;
	LumSkinPbutton * fwd_shade;
	LumSkinPbutton * eject;
	LumSkinPbutton * eject_shade;
	LumSkinTbutton * shuffle;
	LumSkinTbutton * repeat;
	LumSkinTbutton * vid;
	LumSkinTbutton * pl;
	LumSkinTextbox * info;
	LumSkinTextbox * rate_text;
	LumSkinTextbox * freq_text;
	LumSkinTextbox * min_text;
	LumSkinTextbox * sec_text;
	LumSkinHslider * volume;
	LumSkinHslider * balance;
	LumSkinHslider * position;
	LumSkinHslider * position_shade;
	LumSkinPlaystatus * playstatus;
	LumSkinNumber * minus_num;
	LumSkinNumber * min_num10;
	LumSkinNumber * min_num;
	LumSkinNumber * sec_num10;
	LumSkinNumber * sec_num;
	LumSkinMonostereo * monostereo;
	LumSkinMenurow * menurow;
	GList * widget_list;
	gboolean focus;
	gboolean shaded;
	gboolean always_on_top;
	gint player_x;
	gint player_y;
	guint temp_text_id;
	gchar * temp_text;
};